This is a feature summary. All of the features included in this edition are listed below on this page.
Living Quarters |
Rave 1 HoverBike |
Pliers Tool |
Shaper Tool |
Airbrush Tool |
M18 Sklodowska Generator |
Shotgun |
1kt Hand Nuke 2 Nuclear Demolition |
Plasma Cannon |
Ein-Sten Rotary Cannon |
Cat Head Option |
Micro RITEG mk1 |
Pentachoron |
Anti-Time Chamber |
Bodybuilding |
Note: The right-side column of the list below shows the competition status percentage of each feature. This list will be updated periodically so that you can track the progress of the game features.
Type | Feature | Done |
---|
SceneAccess | 1: Tyranika - City ruins: Extremely large procedurally generated map. | 60% |
SceneAccess | 2: Rgiant - Ruptured Space: Extremely large procedurally generated map. | 60% |
SceneAccess | 3: Spaceport - Human base: Main hub, common areas, transports to other sectors & bases. | 0% |
SceneAccess | 4: Skyclone - Respawn hospital: Player customizer that lets you choose the colors of your bodysuit, and personalize the appearance of your avatar in a very detailed way. | 85% |
SceneAccess | 5: Virtual Paint room: Vehicle customizer that lets you choose colors & apply individual decals [markings & insignias] to personalize your ships & ship parts the way you like them. | 100% |
Lodgings | 14: Living Quarters: Single garage room with one medium storage vault for items & the machine plan to assemble the Mendeleev & the Atom Mass, in Spaceport crew section. Some breakable player items will survive death by re-spawning in the player's lodgings. | 0% |
SupplyAccess | 23: Spaceport Charging Stations: To recharge batteries. | 0% |
SupplyAccess | 24: Spaceport Weapon Benches: To customize or upgrade weapons. | 0% |
SupplyAccess | 25: Spaceport Shop & Market: To buy, sell & trade. | 0% |
SupplyAccess | 26: Spaceport Supplies Depot: To reload Shaper’s foamcrete material canisters. | 0% |
SupplyAccess | 27: Spaceport Supplies Grid: To connect the Mendeleev & Atom Mass machines to the supply & trade network. | 0% |
Vehicle | 28: Access to the Outpost transports: Transit system from & to the Spaceport (AI cargo ships). | 0% |
Vehicle | 29: Access to the Personnel Network: Transit system within the Spaceport (Musk tubes). | 0% |
Vehicle | 30: Rave 1 HoverBike: Single seat, two engine “form factor 1” hovercraft. | 100% |
Machine | 41: 2x Pliers Tool: Repairing, connecting & assembling modular system. | 100% |
Machine | 42: Shaper Tool: Full architectural building system. | 100% |
Machine | 43: Airbrush Tool: Paint gun & decal customizer system. | 100% |
Machine | 44: Hoverbike Regen & Respawn Lot: Discrete parking space for the Rave 1. | 0% |
Machine | 45: Weapon Bench: To customize or upgrade weapons at the quarters. | 0% |
Machine | 55: C15 Claim Flag Projector: Settler’s 15x15 cubic possession mark. Can only be used in free lands. | 0% |
Module | 64: M18 Sklodowska Generator: Provides passive energy generation when used in a suitable “0.18m module bay”. | 25% |
Module | 65: M18 Regen : Repair & assembly helper. Portable device that also fits in “0.18m module bays”. | 25% |
Module | 66: M18 Traktor: Portable Loot delivery drone, that also fits in “0.18m module bays”. | 25% |
Weapon | 85: Shotgun: Wind-up short range energy blaster. | 0% |
Weapon | 86: 1kt Hand Nuke 2 Nuclear Demolition: 1 kiloton bomb blueprint, craftable through the assembly system. | 100% |
Weapon | 88: 2x Plasma Cannon: Charge up energy blaster. | 100% |
Weapon | 90: Ein-Sten Rotary Cannon: Rapid fire energy minigun. | 100% |
Player | 108: 3x Bodysuit: Customized color suits saved at the Skyclone. | 100% |
Player | 109: Female & Male Head Options: Hair, facial hair, eyes, skin, hairdo customizer & body gender slider. | 100% |
Player | 110: Cat Head Option: Customization. | 100% |
Player | 112: Toyguy Glasses: Accessories. | 100% |
Player | 113: Cat Glasses: Accessories. | 100% |
Player | 118: Warsuit: Body electronics & weapons system. | 80% |
Player | 119: Micro RITEG mk1: Long lasting passive portable power unit. | 100% |
Player | 120: Back Rack: Weapon, tool & Rod holder. | 100% |
Player | 121: Pentachoron: Skills selector & progress wearable device. | 10% |
Player | 122: Anti-Time Chamber: Anti-Time collection wearable device. | 10% |
Player | 123: Bodybuilding: Muscular mass progress system. | 60% |
Player | 124: Cross Cat helmet: Helmet in customizable colors. | 100% |
Player | 125: Pedra Boots: Boots in customizable colors. | 100% |
RolePlaying | 130: Tag Display: Overhead rank, titles, squadron, fireteam, unit, guild, faction & username identification. Smart on-off switch. | 10% |
RolePlaying | 137: In-game Currencies Wallet: Blueprint, Discovery, Rep, Credit & Anti-Time inventory. | 0% |
RolePlaying | 138: Rep Points: Reputation reward system. | 60% |
RolePlaying | 139: Coin Credits: In-game trade currency. | 10% |
RolePlaying | 140: Discovery System: Elements, Particles, Exotic Elements, Technology & Intel collection. | 10% |
RolePlaying | 141: Anti-Time Spaceport Bank: Most desired exotic element in the universe. | 0% |
RolePlaying | 142: Buy & Sell: Through the in-game Trade system. | 0% |
RolePlaying | 143: Access to Co-op Game-play: Team-up as Gunner, Fireteam, Squadron etc. | 10% |
RolePlaying | 144: Access to Guilds: Player-controlled role-playing unions with a common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep points system. | 10% |
RolePlaying | 145: Access to Factions: Player-controlled role-playing clans with common interests to obtain skill boosts or power-up benefits. Creation & membership through Rep & Credits system. | 10% |
RolePlaying | 146: Admissions to Governmental Units: TL Trade Lords, EB Expanse Bureau. Voluntary service for the GM game-masters role-playing organization. Membership through Rep points system. | 20% |
RolePlaying | 147: Admissions to Enforcement Units: OP Outpost Police, IC Intel Corps. Voluntary service for the community moderation program. Membership through application system. | 70% |